COLLADA (COLLAborative Design Activity) is an open standard XML schema for exchanging digital assets among various graphics software applications. It is primarily used for storing and transferring 3D models, scenes, textures, animations, and effects. The format aims to provide interoperability between different 3D content creation tools, game engines, and visualization software. A COLLADA file typically contains information about the geometry of 3D objects, including vertices, normals, texture coordinates, and material properties. It can also store animation data, such as keyframes and skeletal animations, allowing for the transfer of complex animated scenes. The COLLADA format supports various shading models and effects, enabling the representation of realistic materials and visual effects. It's often used in game development, architectural visualization, and other 3D graphics applications to facilitate the exchange of assets between different software packages and pipelines. While COLLADA was initially promising, its adoption has somewhat waned in favor of more modern formats like glTF, due to complexities and variations in implementations across different software.